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Nerubian Weaver — Shukuchi now has a 0. Ogre Magi — Int gain increased from 1. Sniper — Assassinate kills now give XP even if you are outside of range — Night vision increased from to You can still use the old move method though.

Adds an extra level of upgrade to your toss damage that your ultimate normally does. HP, Attack and Bounty of each is halved to be roughly the same total as before.

Deals twice the impact damage and lands 0. Deals 3dps and lasts 3 seconds. Buriza Do Kyanon — Damage increased by 6 to equal the total of crystalys and demon edge. Ethereal Blade — Removed Wraith Band from recipe same bonuses still though — You can now target yourself. Eye of Skadi — Orb of Venom added as a component.

Final bonuses are the same as before. Sentry Wards — Increased truesight vision from to — Reduced natural vision to just around itself. Urn of Shadows — Heal no longer dispels from neutral creep damage — Added a team notice when someone buys Urn of Shadows recipe. Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold. An example: You have total gold Unreliable, Reliable.

However, if you bought Chainmail, you would have Reliable Gold left. Your total gold is still displayed in the same place. Your Reliable Gold is displayed in your scoreboard title. This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released.

As always, let me know anything you want to see in future versions. Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff.

There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first. I want to work on him more. Thanks to all the beta testers, translators and players that provided feedback. HP, Attack and Bounty of each is halved to be roughly the same total as before.

Deals twice the impact damage and lands 0. Deals 3dps and lasts 3 seconds. Buriza Do Kyanon — Damage increased by 6 to equal the total of crystalys and demon edge. Ethereal Blade — Removed Wraith Band from recipe same bonuses still though — You can now target yourself. Eye of Skadi — Orb of Venom added as a component. Final bonuses are the same as before. Sentry Wards — Increased truesight vision from to — Reduced natural vision to just around itself.

Urn of Shadows — Heal no longer dispels from neutral creep damage — Added a team notice when someone buys Urn of Shadows recipe. Dying can only take away gold from your Unreliable Gold pool and not from your Reliable Gold. Buying items uses up your Unreliable Gold first before using your Reliable Gold. An example: You have total gold Unreliable, Reliable. However, if you bought Chainmail, you would have Reliable Gold left. Your total gold is still displayed in the same place.

Your Reliable Gold is displayed in your scoreboard title. This is a new experimental idea that may be adjusted and tweaked over time depending on feedback and results after it is released.

As always, let me know anything you want to see in future versions. Buyback uses reliable gold first. There are some other plans and ideas for buyback adjustments in the future but I would like to see these changes stabilize first before considering further stuff. There may also be some other changes related to the aoe bounty in the future but I want to take it slow one step at a time and see how this change is reflected in games first.

Instead of 4 bans and then 5 picks, now it is 3 bans and then 3 picks followed by 2 bans and 2 picks. Looking forward for this coming map NEw hero strength female give skills that no 1 have ever seen before : but she should me a carry r support.

Mud Golem 1st skill - buff like doom's 2nd skill but mud 2nd skill - attack speed like ursa's skill 3rd kill - throw stone missile of tinker 4th skill - stampede channelling. How 'bout a hero with very slow attack speed, but with high damage and passive mini-stun. I want a new HERO! Create a "Archimonde" like hero. Since dota contains all the villains-like-hero of story e. DUH you look like requesting for a custom build I want that hero!

New Heros..! S: make ursa overpower the speed up attack cannot delay his -ms movement speed I think.. Make 3 more upgradables in divine rapier The staff should create a combination item for Sange because as i observed, all items created are mostly in Agility type In some instances there is a biased in heroes an items. We want it to be balanced. How bout a character like tiny Example, 1. Come to think of it. This is not a true Holy Warrior. A true Holy Warrior is a hero who can bring authentic divine intervention to his allies and cast divine judgment at his enemies.

He's easy to kill and often just feeds in late game. He cannot defend his base efficiently since he cannot go outside, jungle and get neutral creeps when enemies are already at the 3rd tower.

Enchantress can excel better in all of his roles as a support hero and still has Impetus to make her a killer too. A female str hero. Amazon like D2.

OR 1st skill: poison darts - shots poisonous darts in fan in front of hero, no initial damage but will take Multiple damage from each attack dealt or received. Please Change Slark he's so imbalance like his 3rd skill.. Thanks for changing Kaldr



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